May 5, 2013 Posts: See Also: Just a standard online arena shooter game would do. Thank you for helping us improve the quality of Unity Documentation.
The Inspector Window allows you to edit game objects, either from the hierarchical view or from the asset window. Cancel reply. This seems like it would be a decent solution in my usecase for fixing input-lag from not being able to have client-side prediction on rigidbody players for my game currently on Steam.
Jul 26, 2013 Posts: I would second what cerebrate said, having this minimal solution is better than nothing and would at least allow us to get started with networked physics. Attached Files: Currently, the FixedUpdate script callbacks are called right before the physics simulation is run.
This allows you to see a simple state of objects.
You've told us there are code samples on this page which don't work. Maybe something similar to the unreal tournament "open source" project, but much less restricted. In order to do that seamlessly one needs to be able to simulate the scene for a few frames in advance which isn't directly possible in any of the public builds right now.
If you have time, you can provide more information to help us fix the problem faster.